Random number generation using C++ TR1
Overview
This article explains how to use the random number generation facilities in C++ using the TR1 (C++ Standards Committee Technical Report 1) extensions. We will cover basic uniform random number generation as well as generating samples from common probability distributions: Bernoulli, binomial, exponential, gamma, geometric, normal, and Poisson. We will point out a few things to watch out for with specific distributions such as parameterization conventions. Finally we will indicate how to generate from probability distributions not directly supported in the TR1 such as Cauchy, chi-squared, and Student t.
Support for TR1 extensions in Visual Studio 2008 is added as a feature pack. Other implementations include Boost and Dinkumware. GCC added experimental support for C++ TR1 in version 4.3.
The code samples in this article use fully qualified namespaces for clarity. You could 
	make your code easier to read by adding a few using statements 
	to eliminate namespace qualifiers. See 
	testing C++ TR1 random number generation for more sample code and a 
	crude test of (your understand of) the distribution classes.
Outline
	Getting started
	        Header and namespace
	        Core generators
	       
	Setting seeds
	
	Generating from a uniform distribution
	       
	Discrete integers
	       
	Real interval
	Generating from non-uniform distributions
	       
	Distributions directly supported
	               
	Bernoulli
	               
	Binomial
	               
	Exponential
	               
	Gamma
	               
	Geometric
	               
	Normal (Gaussian)
	               
	Poisson
	       
	Other distributions
	               
	Cauchy
               
	Chi squared
	               
	Student t
	               
	Snedecor F
	               
	Weibull
	               
	Rayleigh
	Troubleshooting
	
	
	
    
Getting started
Header and namespace
The C++ random number generation classes and functions are defined in the <random> 
	header and contained in the namespace std::tr1. Note that 
	tr is lower-case in C++. In English text “TR” is capitalized.
Core engines
At the core of any pseudorandom number generation software is a routine for generating uniformly distributed random integers. These are then used in a sort of bootstrap process to generate uniformly distributed real numbers. The uniform real numbers are used to generate from other distributions through transformations, acceptance-rejection algorithms, etc. It all starts with that original source of random integers.
In C++ TR1 you have your choice of several core generators that it calls “engines.” The following four engine classes are supported in the Visual Studio 2008 feature pack.
linear_congruentialuses a recurrence of the form x(i) = (A * x(i-1) + C) mod Mmersenne_twisterimplements the famous Mersenne Twister algorithmsubtract_with_carryuses a recurrence of the form x(i) = (x(i - R) - x(i - S) - cy(i - 1)) mod M in integer arithmeticsubract_with_carry_01uses a recurrence of the form x(i) = (x(i - R) - x(i - S) - cy(i - 1)) mod 1 in floating point arithmetic
Setting seeds
Each engine has a seed() method that accepts an 
	unsigned long argument to specify the random number generation seed. 
	It is also possible to set the seed in more detail using template parameters 
	unique to each engine.
Generating from a uniform distribution
Discrete integers
The class uniform_int picks integers with equal probability in a 
	specified range. The constructor takes two arguments, the minimum and 
	maximum numbers to pick from. Note that both extremes are included as 
	possible values.
Example:
The following code will print 5 numbers picked randomly from the set 1, 2, 3, ..., 52. This could model picking five cards from a deck of 52 cards if the cards are selected one at a time and placed back into the deck before the deck is shuffled and another card selected.
    std::tr1::uniform_int<int> unif(1, 52);
    for (int i = 0; i < 5; ++i)
        std::cout << unif(eng) << std::endl;
        
Real interval
Use the class uniform_real to generate floating point 
	numbers from an interval. The constructor takes two arguments, the end 
	points of the interval. These values default to 0 and 1. NB: the class generates values from a half-open 
	interval. Given arguments a and b, the class generates values in the 
	half-open interval [a, b). In other words, all values x satisfy a <= x < b.
The following code generates a random value from the interval [3, 7).
    
    std::tr1::uniform_real<double> unif(3, 7);
    double u = unif(eng);
    
Generating from non-uniform distributions
The C++ TR1 library supports non-uniform random number generation through 
	distribution classes. These classes return random samples via the 
	operator() method. This method takes an engine class as an argument. 
	For example, the following code snippet prints 10 samples from a standard 
	normal distribution.
    std::tr1::mt19937 eng;  // a core engine class
    std::tr1::normal_distribution<double> dist; 
    for (int i = 0; i < 10; ++i)
        std::cout << dist(eng) << std::endl;	
	
Although the TR1 specification and the Visual Studio documentation both 
indicate that the distribution classes take default template parameter 
arguments, they appear to be required. Hence the normal_distribution 
class above is declared to have return type double even though
double should be the default type.
All examples below will assume an engine class eng is in 
	use.
Distributions directly supported
Bernoulli
A Bernoulli random variable returns 1 with probability p and 0 with 
	probability 1-p. The class for generating samples from Bernoulli 
	distribution is bernoulli_distribution. The constructor for 
	this class takes one parameter, p. This parameter defaults to 0.5. 
Interestingly the bernoulli_distribution class returns a bool rather than an 
	int and so it actually returns true with probability p and false with 
	probability 1-p. This is the only distribution class that returns a Boolean 
	rather than a numeric type. For that reason this is also the only 
	distribution class that does not take a return type template parameter.
Example:
The following code assumes an engine eng has been defined. 
	It will print “six of one” a quarter of the time and will print “half dozen 
	of another” the rest of the time.
	
    std::tr1::bernoulli_distribution bern(0.25);
    std::cout << (bern(eng) ? "six of one" : "half dozen of another") << std::endl;
    
Binomial
A binomial random variable returns the number of successes out of n 
	independent Bernoulli trials, each with probability of success p. The class 
	for generating samples from a binomial distribution, 
	binomial_distribution, takes two template parameters: the type of n 
	and the type of p. These default to int and double 
	respectively. The constructor uses the default arguments n = 1 and p = 0.5.
Example:
The following code will simulate rolling five dice and counting the number of dice that come up with 1 showing. (All outcomes are equally likely, so you could think of this as counting the number of times any other specified number comes up.
	
    std::tr1::binomial_distribution<int, double> roll(5, 1.0/6.0);
    std::cout << roll(eng) << std::endl;
    
Exponential
The exponential distribution has two common parameterizations: rate and mean. Note that the C++ TR1 standard specifies the rate parameterization. Under this parameterization, the density function is f(x) = λ e-λ x and the mean is 1/λ.
The class for generating samples from an exponential distribution is
	exponential_distribution. If no rate parameter is specified, 
	the constructor uses the default value λ = 1.
Example:
The following code finds the sum of 10 draws from an exponential distribution with mean 13.
	
    const double mean = 13.0;
    double sum = 0.0;
    std::tr1::exponential_distribution<double< exponential(1.0/mean);
    for (int i = 0; i < 10; ++i)
        sum += exponential(eng);
    	
Gamma
The gamma distribution as specified in TR1 is parameterized so that the density function is f(x) = xα-1e-x/Γ(α). The α parameter is known as the shape parameter. A more general parameterization includes a scale parameter β. With this parameterization the density function of the gamma distribution is f(x) = (x/β)α-1e-x/β/(βΓ(α)). The TR1 parameterization corresponds to β = 1.
There is another less common parameterization that uses a parameter corresponding to 1/β. I suspect that the standard committee adopted to use the one-parameter version of the gamma distribution to avoid confusion regarding the second parameter. Regardless of their motivation, there is no loss of generality in only implementing the one-parameter version. To generate samples from a gamma distribution with scale β, simply generate samples from a gamma distribution with scale 1 and multiply the samples by β.
The class for generating samples from a gamma distribution is gamma_distribution. 
	The constructor takes one argument, the shape parameter α. This parameter 
	defaults to 1.
Example:
The following code prints 10 samples from a gamma distribution with shape 3 and scale 1.
	
    std::tr1::gamma_distribution<double> gamma(3.0);
    for (int i = 0; i < 10; ++i)
        std::cout << gamma(eng) << std::endl;
    
	Example:
The following code prints 10 samples from a gamma distribution with shape 3 and scale 5.
	
    std::tr1::gamma_distribution<double> gamma(3.0);
    for (int i = 0; i < 10; ++i)
        std::cout << 5.0*gamma(eng) << std::endl;
    
Geometric
A geometric distribution with parameter p counts the number of Bernoulli needed in order to see the first success where each trial has probability of success p.
The class for generating samples from a geometric distribution is geometric_distribution. 
	The constructor takes one argument, the probability of success p.
Example:
The following code shows how to draw a sample from a geometric distribution with one chance in ten of success on each trial.
    std::tr1::geometric_distribution<int, double> geometric(0.1);
    std::cout << geometric(eng) << std::endl;	
    
	
Normal (Gaussian)
The normal (Gaussian) distribution takes two parameters, the mean μ and standard deviation σ.
The class for generating samples from a normal distribution is 
	normal_distribution. Its constructor takes two parameters, μ and σ.
	These values default to 0 and 1 respectively if not explicitly supplied.
	Note that the class parameterizes the normal distribution in terms of its 
	standard deviation, not its variance.
Example:
The following code prints a sample from a normal distribution with mean 3 and standard deviation 4 (i.e. variance 16).
	
    std::tr1::normal_distribution<double> normal(3.0, 4.0);
    std::cout << normal(eng) << std::endl;
    
	Poisson
The Poisson distribution models the probability of various numbers of rare, independent events in a given time interval.
The class for generating samples from a Poisson distribution is 
	poisson_distribution. The constructor takes one argument, the mean λ 
	of the distribution.
Example:
The following code show how to draw a sample from a Poisson distribution with mean 7.
	
    std::tr1::poisson_distribution<double> poisson(7.0);
    std::cout << poisson(eng) << std::endl;
    
Other distributions
The C++ TR1 specification only includes some of the most common probability distributions. Other distributions can be derived as combinations of the distributions supported directly. The distributions below are only examples. There are many more possibilities described in the statistical literature.
Cauchy
To generate random samples from a Cauchy distribution, first generate a uniform sample from (-π/2, π/2) and take the tangent.
	
    const double pi = 3.14159265358979;
    std::tr1::uniform_real<double> uniform(-0.5*pi, 0.5*pi);
    double u = uniform(eng);
    std::cout << tan(u) << std::endl;
    
There's something a little subtle in the code above. Since uniform_real 
generates from the half-open interval, it can sometimes return the left endpoint 
of the interval. The tangent function would overflow if evaluated exactly at 
-π/2. However, our numerical value pi above is slightly less than 
the true value of π due to truncating and so the tan function will 
not have a problem if uniform returns its smallest possible value.
Chi-squared
The chi-squared (χ2) distribution is a special case of the gamma distribution. A chi squared distribution with ν degrees of freedom is the same as a gamma distribution with shape parameter ν/2 and scale parameter 2. Since the C++ TR1 implementation only directly supports gamma distributions with scale parameter 1, generate a sample from a gamma distribution with shape ν/2 and unit scale then multiply the sample by 2.
The following code generate a sample from a chi-squared distribution with 5 degrees of freedom.
	
    double nu = 5.0;
    std::tr1::gamma_distribution<double> gamma(0.5*nu);
    std::cout << 2.0*gamma(eng) << std::endl;
    
Student t
To generate a sample from a Student t distribution with ν degrees of freedom, first generate a sample X from a normal(0,1) distribution and a sample Y from a chi-squared distribution with ν degrees of freedom. Then return X/sqrt(Y/ν).
The following code generates a sample from a Student t distribution with 7 degrees of freedom
	
    double nu = 7.0;
    std::tr1::normal_distribution<double> normal;
    std::tr1::gamma_distribution<double> gamma(0.5*nu);
    double x = normal(eng);
    double y = 2.0*gamma(eng);
    std::cout << x/sqrt(y/nu) << std::endl;
    
	
Snedecor F
To generate a sample from a Snedecor F distribution with ν and ω degrees of freedom, generate a sample X from a chi-squared distribution with ν degrees of freedom and a sample Y from a chi-squared distribution with ω degrees of freedom. Then return (X/ν)/(Y/ω).
Weibull
To generate samples from a Weibull distribution with shape parameter γ and scale parameter β, first generate a uniform sample u from (0, 1) then return β (-log(u))1/γ. (Note: There are at least two common parameterizations of the Weibull. These notes assume the parameterization given here.)
Rayleigh
To generate samples from a Rayleigh distribution with scale b, generate a uniform sample u from (0, 1) and return sqrt(-2 b2 log(u)).
Troubleshooting
If you have trouble linking with the random number generation library in Visual Studio 2008, this post may help.
Other C++ resources
C++ articles: regular expressions, strings, floating point exceptions, math.h